Professions
Gunner
A specialist with firearm and siege weaponry operation and maintenance
- Starting: Basic clothing and a light or medium weapon. Funds: 1d4 x 10 + 10 gp at character creation.
- Skills: Athletics, Climb, Repair, Fine Manipulation, Craft, Dodge, Melee Weapon (any), Firearms, Siege Weapons, Spot
Master-at-Arms
- Starting: Basic clothing and a light or medium weapon. Funds: 1d4 x 10 + 10 gp at character creation.
- Skills: Athletics, Acrobatics, Dodge, Firearms, Grapple, Ranged Weapons, Shield, Siege Weapons, Throw, and Choose one Melee Weapon
Navigator
To control a ship through the void takes specialized skills, and a Navigator is the best at that.
- Starting: Basic clothing and a light or medium weapon. Funds: 1d4 x 10 + 10 gp at character creation.
- Skills: Art, Acrobatics, Command, Knowledge (Arcana), Melee Weapon (any), Navigation, Pilot (Space), Pilot (Sea), Spellcraft, Spot
Shipwright
A specialist in repairing shipsShips provide two things, travel through Voidspace and air. ... More, plasma equipment, and/or ship helms
- Starting: Basic clothing and a light or medium weapon. Funds: 1d4 x 10 + 10 gp at character creation.
- Skills: Appraise, Climb, Craft, Fine Manipulation, Firearms, Know. Exp: Arcana, Listen, Pilot (Space), Sense, Pilot (Space), Repair
Space Pirate
A privateer of the stars.
- Starting: Basic clothing and a light or medium weapon. Funds: 1d4 x 10 + 10 gp at character creation.
- Skills: Acrobatics, Climb, Fast Talk, Firearms, Gaming, Melee Weapon (Any), Siege Weapons, Spot, Stealth, Throw
Voidsailor
Spacer slang for sailors who travel the galaxy.
- Starting: Basic clothing and a light or medium weapon. Funds: 1d4 x 10 + 10 gp at character creation.
- Skills: Acrobatics, Repair, Navigate, Spot, Athletics, Climb, Dodge, Grapple, Melee Weapon (any), and pick one: Ranged Weapons or Firearms
Skills
Firearms – A skill in using ranged weapons that use gunpowder.
Talents
Navigator (1) – Allows the use of a Navigator’s Helm. This talent can be taken multiple times, and each time the Navigator gains a level of Navigator.
Swift Reloader (1) – When trying to Quick Load a siege weapon, you roll 2d100 and choose the best result.