Spacer Professions, Skills, and Talents

Professions

Gunner

A specialist with firearm and siege weaponry operation and maintenance

  • Starting: Basic clothing and a light or medium weapon. Funds: 1d4 x 10 + 10 gp at character creation.
  • Skills: Athletics, Climb, Repair, Fine Manipulation, Craft, Dodge, Melee Weapon (any), Firearms, Siege Weapons, Spot

Master-at-Arms

  • Starting: Basic clothing and a light or medium weapon. Funds: 1d4 x 10 + 10 gp at character creation.
  • Skills: Athletics, Acrobatics, Dodge, Firearms, Grapple, Ranged Weapons, Shield, Siege Weapons, Throw, and Choose one Melee Weapon

Navigator

To control a ship through the void takes specialized skills, and a Navigator is the best at that.

  • Starting: Basic clothing and a light or medium weapon. Funds: 1d4 x 10 + 10 gp at character creation.
  • Skills: Art, Acrobatics, Command, Knowledge (Arcana), Melee Weapon (any), Navigation, Pilot (Space), Pilot (Sea), Spellcraft, Spot 

Shipwright

A specialist in repairing ships, plasma equipment, and/or ship helms

  • Starting: Basic clothing and a light or medium weapon. Funds: 1d4 x 10 + 10 gp at character creation.
  • Skills: Appraise, Climb, Craft, Fine Manipulation, Firearms, Know. Exp: Arcana, Listen,  Pilot (Space), Sense, Pilot (Space), Repair

Space Pirate

A privateer of the stars.

  • Starting: Basic clothing and a light or medium weapon. Funds: 1d4 x 10 + 10 gp at character creation.
  • Skills: Acrobatics, Climb, Fast Talk, Firearms, Gaming, Melee Weapon (Any), Siege Weapons, Spot, Stealth, Throw

Voidsailor

Spacer slang for sailors who travel the galaxy. 

  • Starting: Basic clothing and a light or medium weapon. Funds: 1d4 x 10 + 10 gp at character creation.
  • Skills: Acrobatics, Repair, Navigate, Spot, Athletics, Climb, Dodge, Grapple, Melee Weapon (any), and pick one: Ranged Weapons or Firearms

Skills

Firearms – A skill in using ranged weapons that use gunpowder.


Talents

Navigator (1) – Allows the use of a Navigator’s Helm. This talent can be taken multiple times, and each time the Navigator gains a level of Navigator.

Swift Reloader (1) – When trying to Quick Load a siege weapon, you roll 2d100 and choose the best result.